Production & Legacy
19 entries in the Planescape Torment compendium.
AD&D 2nd EditionThe refined tabletop ruleset that powered the narrative depth of Planescape Torment.The Nameless OneAn immortal soul seeking death, memory, and identity across the planes.James RyanA member of the team that created Planescape: Torment.Chris AvelloneThe designer who started at the death screen and told the story of what happens after.Black Isle StudiosThe architects of narrative depth who defined the golden age of isometric RPGs.Clive BarkerThe horror author behind Undying and Jericho.Elan GaraqA shadowy drow figure navigating the labyrinthine streets of Sigil.PlanescapeA game about a man who cannot remember who he is, set in a city where belief shapes realitBook of the SignA nameless soul whose story lives in the skin of everyone else.SigilA city on a rock where every door leads somewhere and every stranger has a thousand names.Richard A. KnaakThe prose architect who helped keep the Planescape mythos breathing between game sessions.The Lady of the CityIn a city that has no name, she is the one who gives it a face.The DaisA raised platform where memory meets meaning in the City of the Unnamed.The GateA threshold between selves, where every door demands a memory as its toll.The Ethereal PlaneA shimmering veil where thought bleeds through the skin of the world.The Astral PlaneA silver void where thought becomes geography and the dead walk without bodies.The Outer PlanesAn infinite geography of conscience, rendered as a world you can walk through and argue wiThe Elemental PlanesFour elemental realms of raw force, encircling the world and defying the logic of belief.Tim CainThe architect of a question: who are you, and does it matter?
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